Saturday, November 5, 2011
Sorry
hey everyone. sorry i havent posted in awhile. sadly my internet has been down since about halloween night and im having to post this through my cell which is being mean too. hope to be back online soon.
Friday, October 28, 2011
Spirited Hunting Part 3
I was Really sleepy last night and my photobucket didn't want to work right at all so I didn't have a chance to post this last night. But now I only need 3 of the Spirit Beasts because last night while I was questing in Twilight Highlands I ran smack into Karoma and of course I tamed him as well :)
Now I just got the following 3 to get:
-Magria: cat with a unique blue/white striped skin
-Ankha: cat with a unique silver spectral skin
-Ban'Thalos: a unique spectral owl model
Now I just got the following 3 to get:
-Magria: cat with a unique blue/white striped skin
-Ankha: cat with a unique silver spectral skin
-Ban'Thalos: a unique spectral owl model
Thursday, October 27, 2011
Spirited Hunting Part 2
So i was hunting for Poseidus because two more main goals of mine are to get the Poseidons reigns and to get time lost proto drake mount but instead I happened to come across another rare:)
I am now the proud owner of a Ghostcrawler Hunters Pet:) at 7pm I accidentally came across him. Now I only have 4 Spirit Beasts left.
-Magria: cat with a unique blue/white striped skin
-Ankha: cat with a unique silver spectral skin
-Ban'Thalos: a unique spectral owl model
-Karoma <The Wolf Spirit>: unique spectral skin
I am now the proud owner of a Ghostcrawler Hunters Pet:) at 7pm I accidentally came across him. Now I only have 4 Spirit Beasts left.
-Magria: cat with a unique blue/white striped skin
-Ankha: cat with a unique silver spectral skin
-Ban'Thalos: a unique spectral owl model
-Karoma <The Wolf Spirit>: unique spectral skin
Tuesday, October 25, 2011
Spirited Hunting
So from Sunday night to Monday night I was extremely Lucky! :D
Sunday Night:
Extremely *squee* about all of it :)
Sunday Night:
- 9pm I started my hunt for Loque'Hanak who is the very reason i even made me a hunter <3 first time I ever have attempted to find him.
- 9:30pm I Tamed me Aotona
- Midnight I Tamed me King Krush
- Than AMAZINGLY Loque'nahak spawned RIGHT next to where i was patrolling at 2:30am
so yes I VERY quickly Caught and Tamed him. And I must say my heart started pounding and my hands started to shake the moment my 2 rare mob scanners went off. - 3:30am I ran into Gondria and tamed him.
- 6:40am I was afking at one of the 3 spots that Skoll spawns from while i got ready for school and was actually about to shut the computer down when all of a sudden my rare scanners alerted me to the fact that Skoll spawned right on me! so yes Caught and Tamed. Now my friend is mad at me for catching his favorite pet. =.=;
- At 3pm I finally popped my WoW cherry! I have gotten one of my characters to 85! First ever yay!
- 7pm Monday night I was running BG's while i staked out Arcturis spawn after my first BG i came back and Arcturis spawned on me too. Caught and tamed now ^-^.
Extremely *squee* about all of it :)
Friday, October 21, 2011
Mists of Pandera: New Continent Pandaria
Pandaria
Lore of Pandaria
Pandaren starting zone
Creatures of Pandaria
The Jade Forest
Valley of the Four Winds
- 5 New leveling zones to explore
- Single, unified continent
- Influenced by Asian landscapes
- AH, Bank, and Central Questing Hub
- No flying until max level
- There's 5 leveling zones but they are very large zones, and you won't have your flying mount.
Lore of Pandaria
- A long, storied history.
- Magically hidden since The Sundering
- A new land to explore....
- Pandaria was discovered during the cataclysm, a naval battle between horde and alliance was taking place close to it.
Pandaren starting zone
- It's a turtle! It left Pandaria 10 000 years ago and never came back. Pandarens who wanted to discover the world left on that turtle.
- Story focused with simple mechanics
- Cross faction, choose Horde/Alliance at level 10.
Creatures of Pandaria
- The Jinyu are fish-like creatures and will be in a wide number of zones.
- The Hozu are a monkey-like race, they stand up on their legs and can walk around. They play tons of pranks on the local pandarens and are also in a lot of zones.
- Verming are ... new kobolds, they kinda look like evil bunnies.
- Mantid: Whole raids and dungeons around this race. Insect race that has been there since the beginning of ages. They have been seperated by a giant wall. They are starting to go crazy and are going through the wall
- Mogu: Ancient race, original race on pandaria. The mogu want the island back from the pandaren, they are really mad. You will see them in dungeons.
- Sha: Manifestation of the evil energies that flow through the earth. If there is any sort of battle these guys pop up.
The Jade Forest
- This is where Alliance and Horde will be landing. The horde is washing up on the north side, the alliance on the south side. There will be one unified start zone and Alliance/Horde will end up meeting up in the middle.
- Lush rainforests and stone spires
- The Alliance will try to become friend with the Hozu, and the Horde with the Jinyu and will try to turn them against each other.
- Temple of the Jade Serpent will be the dungeon of this zone. It will be your 85-86 Dungeon, it has been taken over by Sha
Valley of the Four Winds
- Two zones for the price of one! This zone is huge, the whole north side of the zone is pandaren farmlands, the south is a coastal jungle.
- You will get to choose between the north side and the south side when you arrive. You can go back and switch side if you want the other quests.
- The dungeon of this zone is Stormstout Brewery.
- This is where you will have your first interaction with the Mantids, they broke through the wall and are now attacking pandarens villages.
- This is a level 86-87 zone
Mists of Pandera: Major Class Changes
Resilience
Ranged Weapons
Warlock
Shaman
Druid
All classes
- Devs like the way Resilience works in PvP, and how it gives a nice goal for players looking to progress/upgrade their gear in PvP
- Resilience is a pretty huge barrier for people who want to start PvPing.
- Resilience will become a base stat, and will increase a little every time you level.
Ranged Weapons
- Hunter minimum range is gone!
- Hunter melee weapon is gone!
- Ranged slot for all other characters are gone.
- Relics are gone.
- Rogues and warriors can now throw their melee weapon
- Wands become main hand weapons
- Unique resource for each spec.
- Affliction will keep Soul Shards, they are currently not interesting enough but devs have cool ideas for them.
- Demonology will get Demonic Fury, you build up Demonic Fury and you metamorphosize when you max your Demonic Fury. More skills will be added to Demon Form, etc ...
- Destruction will get Infernal Embers. The destruction warlock who keeps getting casting fire spells get hotter and hotter and will eventually deal insane amount of damage, you can build it up pretty quickly and unleash your big spell.
- Buff totems are gone. It just wasn't very interesting to be the buff bitch of the group.
- All totems are now utility
- New totem examples:
- Earthgrab totem - roots
- Repulsion totem - repels
- Bulwark Totem - absorbs
- They always felt like they had 4 specs, so now they do.
- Feral - Cat (melee dps)
- Guardian - bear (tanking)
- Some overlap between the two
- All druids can still go cat or bear form.
All classes
- Spell books cleaned up, got rid of more junk, the goal is to clean up action bars a little more without removing the fun things.
- Rotations will be improved
- Spells will be automatically learned, you won't have to go to your trainer anymore.
- You will get a new spell at level 87, level 90 new talent point.
- Talent trees should be fun, and you should have more choice than just a cookie cutter build.
Mists of Pandera: Achievements
- Allow achievements to be shared among all characters on the same Battle.net account, things such as the raid achievements and the ones which are difficult to get.
- Allows to include new achievements such as "get all the professions to the maximum level"
Mists of Pandera: PvP
PvP
New Battlegrounds (Not final yet)
STV Diamond Mine
Valley of Power
Tol'vir Proving Grounds - Arena
New Battlegrounds (Not final yet)
- Stranglethorn Diamond Mines - Payload style gameplay.
- Valley of Power - Murderball
- Azshara Crater - DOTA
- New Arena - Tol'vir Proving Grounds
STV Diamond Mine
- Goblin Mine below northern STV
- Payload style gameplay
- Escort mine cars to depot
- Multiple tracks, you will get a lot of options and you will be able to decide which way you want the cart to go.
- First to x resources wins
Valley of Power
- Located in the Vale of Eternal Blossoms
- Murderball style gameplay
- Holding the object earns points
- Multiple point zones, depending on where you're hiding you will earn more/less points
- Object deals damage to holder
- Damage increases over time.
Tol'vir Proving Grounds - Arena
- Located in Uldum
- Simple layout based on Nagrand arena
- Sense of place in the world
- Just a simple square with 4 pillars/statues, etc ...
Mists of Pandera: New Dungeons, Raids, and Quest Features
Dungeons
Raids
3 new Epic raids!
Questing
- 9 new dungeons in the new expansion
- 6 dungeons will be on Pandaria
- Scholomance and Scarlet Monastery (Wings 1 and 2) will be back in Heroic Mode
Raids
3 new Epic raids!
- They will feature two enemy races, the Mogu and the Mantid.
- Raid Finder, Normal, and Heroic difficulties will be available for all raids from day 1.
- World raid bosses will return!
- More info will be available at the Raids & Dungeons Panel today.
Questing
- Increased focus on max level content, it will reward you with Valor Points.
- Incentives for dungeons/raiders to run quests and do outdoor/daily kind of stuff. For example finishing a quest might give you a buff for the day, and maybe that buff will let you roll on a loot that only appears to people with that buff.
- More quest choices, and a lot less linear
- No flying until max level, it's much easier to keep people on the ground and create interesting quests when you know people won't just fly away and drop on the boss.
- Faction improvements, there will be group of factions and they will let you work for all factions from that group to get your rewards. This way you don't have to grind a single faction anymore.
Mists of Pandera: Challenge Mode Dungeons
Challenge Mode Dungeons
Quote from MMO Champion:
"Are you yawning at the idea of more five-player dungeons? You may be interested in Challenges. This is a new time trial system coming in Mists of Pandaria for level-90 dungeons. The challenge itself may not always be difficult, but ranking will be. Do well and you'll earn a bronze, silver, or gold medal. Completing the Challenge on gold will incur a stacking debuff on future attempts: it’ll start with a 5% debuff, but if you manage to finish with a gold medal time on that run you’ll receive a 10% debuff on your next run, and so on.
In addition to realm-wide bragging rights, completing Challenges will award you with unique Transmogrification items and other vanity rewards. Oh, did we forget to mention that your gear will be normalized? Sorry, no gearing up or stacking items to get the best times -- your item level will be normalized so that even when the next raid encounter comes out and new gear drops, your world-record will stand until some other group of chumps actually has the skill to beat it.
Challenges will be enabled during any dungeon run that supports them, including those joined through the Dungeon Finder. To help get people together that are looking to achieve the same goals, a special flag will be available to only match you with others looking to do Challenges if you do use the Dungeon Finder."
- Complete a dungeon in X amount of minutes
- To earn Bronze, Silver, Gold medals.
- Gear levels are normalized, all your gear will be brought to the same level to make the competition even.
- You can't just get better gear to overpower it.
- It will reward sweet looking gear with no stats, and valor points!
- Challenge Mode will reward you with very unique looking gear to show off how awesome you are to your friends
- A new challenge dungeons UI will be added, you will be able to check your medals, your ranking, show what rewards you can unlock, etc ....
Quote from MMO Champion:
"Are you yawning at the idea of more five-player dungeons? You may be interested in Challenges. This is a new time trial system coming in Mists of Pandaria for level-90 dungeons. The challenge itself may not always be difficult, but ranking will be. Do well and you'll earn a bronze, silver, or gold medal. Completing the Challenge on gold will incur a stacking debuff on future attempts: it’ll start with a 5% debuff, but if you manage to finish with a gold medal time on that run you’ll receive a 10% debuff on your next run, and so on.
In addition to realm-wide bragging rights, completing Challenges will award you with unique Transmogrification items and other vanity rewards. Oh, did we forget to mention that your gear will be normalized? Sorry, no gearing up or stacking items to get the best times -- your item level will be normalized so that even when the next raid encounter comes out and new gear drops, your world-record will stand until some other group of chumps actually has the skill to beat it.
Challenges will be enabled during any dungeon run that supports them, including those joined through the Dungeon Finder. To help get people together that are looking to achieve the same goals, a special flag will be available to only match you with others looking to do Challenges if you do use the Dungeon Finder."
Mists of Pandera: PVE Scenario's
PvE Scenarios
- PvE Scenarios are a way to give new interesting content that doesn't make sense in a dungeon content.
- Scenarios are more about reusing parts of the world in interesting new ways, and introducing new types of PvE gameplay that we've never seen before like PvE battlegrounds.
- They are short instances for a few players, the amount of players can vary depending on the scenario, some of them can be for 3 players.
- You don't need the typical tank/heal/dps setup, you will just be able to enter and play your role no matter what it is.
- It will be a staged experience where you will try to accomplish some greater goal
- For example, a scenario might require you to kill 25 kobolds in stage 1, then find and return 4 goldshire children, and then kill the boss.
- Developers would like to do PvE battlegrounds, where you will have to slay 50 alliance/horde soldiers, destroy 6 towers and the barracks, and then defeat the enemy General.
- They could replace group quests.
- It uses the same queue system as the dungeon finder
- Since there is no role requirements, queues should be instant.
Mists of Pandera: Pet Battle System
Pet Battle System
- You will be able to collect, level, and battle with companion pets.
- It will be accessible to all players.
- Works with almost every pet
- Pet Customization, you will be able to name your pet, give them visual abilities, etc ...
- There will be "Wild pets", you can find them in the world and engage in battle with them. You will then be able to get that pet and add it to your Pet Journal.
- Pets have random stats, some of them will be very good at tanking, some will have a CC ability, etc ...
- Some pets will only be found during a specific season, while it's raining, or during the day or the night. Some of them will only spawn in the spring, when it's raining, in elwynn forest at night!
- Most pets will become trade-able, even after it's leveled, etc ...
- Pets will be account wide
- Your pet journal will display info on all your pets, including stats, skills, and also drop locations and lore info for the pets you don't have yet!
- Winning battles earns you experience, and levels your pets.
- You will learn new abilities. Every pet can use 3 abilities in a battle at one time.
- Every time you level you will also increase the stats of your pet.
- You will level multiple pets to build your team.
- You have 3 battle slots, one for each pet in your team.
Pet Battle System - Battle
- PvE and PvP Battles
- It will be turn based.
- A simple combat system.
- Fight with a team of 3 pets
- Queuing system, you will be able to find a fight pretty fast depending on the level of your pets.
Pet Battle System - Customization
- You will finally be able to name your pets, and see that name in battle.
- Items for your pets, you will have an item slot for your pet and might be able to socket gems in those items, etc ...
- Individual builds of abilities and different teams.
- Masters and Masters abilities, there will be different NPC pet masters in the world who will let you earn abilities when you beat them. For example, beating the master of mechanical pets will get you a new ability for your pet!
Mists of Pandaria: Talent System
So Blizzard will be updating our talent system and also adding some new features to it as well.
Talents 2.0
- Major change to class talent trees, and this is a new phase of development for the talent system.
- The goal is to have you sit to another next to another combat rogue, and this combat rogue will actually have different talents than you do!
- Character customization was the original point of talents in the first place but overtime cookie cutter builds dominated the scene.
New Model
- Class Abilities are available to all specs in the class. All warriors learn heroic strike for example.
- Spec Abilities are available to certain specs. Only Arms warriors learn Slam. Retribution and Protection paladin get Hammer of the Righteous, etc ...
- Talents are optional skills/bonuses available to all specs. Any warrior can choose Throwdown, and you will have to pick between 3 different crowd control abilities on this level of talent.
- Level 15 - You pick your first talent. For example, warriors have to pick between Juggernaut / Double Time / Warbringer and players will have to pick which mobility ability they want to pick depending on their playstyle.
Talent Philosophy
- Access to stuff you never could before. If you were a subtlety rogue you knew you weren't going to get something like Killing Spree. And because talents are going to be all in the same tree, you're going to be able to combine them in a way that you never could before. For example, any rogue can have Shadowstep!
- Several new, overpowered (feeling) talents will be added to the game.
- If you don't see a beloved talent in your new talents list, don't worry, it's probably something we gave your spec as a baseline. For example all Holy priests now have Circle of Healing.
- No mandatory talents anymore.
- Every choice should be hard but fun!
Talent Preview
- Design will iterate a lot on individual talents
- Don't obsess about the numbers
Example of Specialization System
Example of Talent Tree
Mists of Pandaria: A New Class
It's Offical! We are getting a new class. Monks!
"Pandaren masters have chosen to share their ancient martial arts with young fighters in both the Alliance and Horde. Harnessing their inner strength and potent "chi" energy, Monks are extremely capable in every role: damage, defense, and healing."
"Monks are masters of bare-handed combat, choosing to draw their weapons only for devastating finishing moves. Monk healers bring harmony and balance to every group, healing even the most grievous of injuries with ancient remedies and focused spiritual arts. And few can hope to out-last the unquenchable prowess of the Monk Brewmaster, whose empowering beverages and unpredictable combat style allow them to absorb incredible amounts of punishment."
The following races are able to become monks:
Monk Equipment:
- Leather Armor (Agility or Intellect)
- They hit a lot with hands and feet
- They will need weapons for some finishers.
- Healers will get off-hands, they don't want healers to use shields.
Sample Abilities:
Monk Resources:
- Chi (energy) slowly regenerates and is only used for your Jab and Roll abilities.
- Jab generates Light and Dark force, which are used for everything else.
- Some finishing move uses dark force, some use the light force.
- No auto attack.
Monk Talents:
- Brewmaster - Tank spec
- Mistweaver - Healer, a healer who can stand up in melee and will let players experience a "new healing style"
- Windwalker - Melee DPS
- This is not a hero class, and it will start at level 1
- The class is very martial-arts base oriented.
- Lots of monk-only animations, the healer and tanks will have different stances they can stand in, etc ...
< I will continue to update this page as more information is made available. >
Mists of Pandaria : A New Race
Yes it is official we will have Panda's for the new race! Currently only a Male Model has been made but I can't wait for the Female Model to come out.
Pandaren's were originally meant to come out as an Alliance only race back in Burning Crusade instead of Draenei's, but now instead they will be coming out as both Alliance and Horde Faction. You'll be able to pick which faction you want to be in once you are level 10.
The Pandaren Racial Abilities will be:
The Different Classes that a player can be as a Pandaren will be:
< I will continue to update this page as more information is made available. >
Subscribe to:
Comments (Atom)