- Devs like the way Resilience works in PvP, and how it gives a nice goal for players looking to progress/upgrade their gear in PvP
- Resilience is a pretty huge barrier for people who want to start PvPing.
- Resilience will become a base stat, and will increase a little every time you level.
Ranged Weapons
- Hunter minimum range is gone!
- Hunter melee weapon is gone!
- Ranged slot for all other characters are gone.
- Relics are gone.
- Rogues and warriors can now throw their melee weapon
- Wands become main hand weapons
- Unique resource for each spec.
- Affliction will keep Soul Shards, they are currently not interesting enough but devs have cool ideas for them.
- Demonology will get Demonic Fury, you build up Demonic Fury and you metamorphosize when you max your Demonic Fury. More skills will be added to Demon Form, etc ...
- Destruction will get Infernal Embers. The destruction warlock who keeps getting casting fire spells get hotter and hotter and will eventually deal insane amount of damage, you can build it up pretty quickly and unleash your big spell.
- Buff totems are gone. It just wasn't very interesting to be the buff bitch of the group.
- All totems are now utility
- New totem examples:
- Earthgrab totem - roots
- Repulsion totem - repels
- Bulwark Totem - absorbs
- They always felt like they had 4 specs, so now they do.
- Feral - Cat (melee dps)
- Guardian - bear (tanking)
- Some overlap between the two
- All druids can still go cat or bear form.
All classes
- Spell books cleaned up, got rid of more junk, the goal is to clean up action bars a little more without removing the fun things.
- Rotations will be improved
- Spells will be automatically learned, you won't have to go to your trainer anymore.
- You will get a new spell at level 87, level 90 new talent point.
- Talent trees should be fun, and you should have more choice than just a cookie cutter build.
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